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The Glitterbois #0015: Mechanical Balance in Palladium Games

If you’ve heard anything at all about Palladium games, then you’ve most certainly heard complaints from folks about its supposed lack of “balance” in the various books. Well, we’re finally here to tackle that dreaded spectral ogre of argument, and give our own personal takes on the matter. What does “balance” actually mean, and how is it implemented in Palladium? And is that a good thing or bad thing? Opinions are always flying on this one, but give us a listen if you want to hear ours.

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Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Siembieda and Palladium Books. Please buy all their stuff and help keep them in print and making more games! You can order directly at palladiumbooks.com, and their entire catalog is available digitally at Drive-Thru RPG as well.

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