Hey lookit that, we’re talking about RPG alignments. Again. Blame NPC for this one, but really it’s a fun chat with further discussion on interpreting alignments in your Palladium campaigns. We’d love to hear your own stories, so drop by our Discord and share your thoughts on the topic!
We’re back from the holiday break to bring you an answer to yet another user-request: How do you level up your character in Palladium games? Join us for a bit of a free-form wandering through the things you need to note, and a few tips we have on keeping track of it all. Then stop on by our Discord and ask us any other questions you might have!
It’s been a spell since we’ve ventured beyond the Rifts/Fantasy games, so it’s high time we got back to talking more about Ninjas & Superspies! Today we’re discussing ways to integrate the N&SS mechanics (namely its variety of martial arts styles) into the greater Megaverse, with a main focus on Rifts and other MDC settings. Give us a listen, then join our awesome Discord server and tell us about your favorite cross-Megaversal martial arts monstrosity!
This one is a listener-requested topic: how exactly do magic and psionics mix into combat rounds in Palladium’s RPGs? Listen in for a walk back through the history of its mechanics, and a comparison of the old ways vs the current ways. It’s a complicated topic, and we have a lot to review!
Today’s Rules Talk is all about using shields in the Palladium RPG rules system. We unsurprisingly have a lot to say on the matter, so strap on your buckler and give us a listen. Afterward, drop by Discord and share your own takes on the rules!
Effing paired weapons, how do they work? And I don’t wanna talk to a scientist. Instead, just give us a listen as we lay out the basics of the skill, and most importantly how it ties seamlessly into the oft-forgotten “simultaneous attack” defense option in Palladium combat. Did we miss something, or get it wrong? Drop by our Discord and share your thoughts!
Ever want to know what modifiers apply to your Strike, Parry, and Dodge rolls in Palladium’s combat system? In this episode we lay it all out for you. Give us a listen, then drop by our Discord server to tell us what we missed!
Today NPC and Just Jacob dive into discussion of a topic that is guaranteed to devolve into flame wars every time it appears anew in a RPG community: Fudging Dice Rolls! As everyone does, we have some thoughts and opinions of our own, and we’re here to converse. GIve us a listen, then drop by our Discord to tell us how wrong we are! I kid. Mostly.
For the next several episodes, Just Jacob joins us again as a guest host, as Matthew has had some medical issues preventing him from recording. For this first of a new batch of discussions, we talk about the idea of “min-maxing” characters for fun and profit, and take a stab at defending the practice in moments where it makes the most sense. Drop by discord afterward and share stories of your favorite min-maxed characters!
We’re here this time talking about a very simple cosmetic “house rule” change to the core Attacks per Melee mechanic. It’s a long chat, and meanders wildly. Give us a listen and then share your thoughts on the topic with us on Discord!