In this episode we go a bit free-form again, and brainstorm what special holidays might exist in the setting of Rifts North America. While our conversation is largely focused on and around the Coalition States and surrounding areas, we do take the time to delve a bit deeper into what defines a holiday, and how they often come to be. What are YOUR favorite fictional RPG holidays?
This is the first in what we hope will be a recurring series of character spotlights pulled directly from fan submissions. This one is inspired by our listener Clem, who statted up a fascinating new After the Bomb character on Twitter. We decided to take the stat sheet and see what kind of story we could come up with. Thanks Clem!
Oh god, dear gods no. In this episode we regale one another with tales from our twenty-first birthday celebrations, that rite of passage into adulthood that we drinking Americans treasure so dearly. Be afraid.
This episode is a look into ARCHIE-3, the notorious insane AI villain in Palladium’s Rifts setting. There is a massive hoard of potential for using ARCHIE-3 as an antagonist in your campaigns, and we’re here to talk about our own ideas and experiences with him. Drop by our Discord and share with us your own favorite ARCHIE-3 game stories!
We spend this episode in a free-form idea-jamming discussion on ways to re-imagine certain “logistically problematic” elements of the default Rifts Earth setting. Most if these ideas are rooted in NPC’s struggles with presenting the story of the world in his games in a way that fits his mind’s eye view of the world. Give us a listen for some of our ideas on ways to unleash your imaginations, then drop in to our Discord and talk about your own ideas.
Moving forward with our time capsule review of the long-running Rifter magazine, we now look at the contents of issue #5. This one’s got a little something for almost all the major Palladium systems save for Beyond the Supernatural. Give us a listen then drop by our Discord server to let us know your favorite parts of this issue!
We’re back with another Character Jam! This time we’re doing another DCC spin-off, and it’s a glorious one: Blackout in Crater Valley! It’s a game about feeding a bunch of 1980s teenagers to a Halloween Nightmare, and it’s a perfect new addition to what might hopefully become a long tradition of running DCC games on the spookiest night of the year. Give us a listen and laugh along at all of the awesome new character options in this Stranger Things-esque adventure module!
Back after another unexpected break, we continue our ongoing OCC Spotlight series with a look at yet another “iconic” character from the Rifts RPG: The Borg! AKA the “Combat Borg” if you’re only familiar with the Ultimate Edition. This nigh unstoppable powerhouse of murderosity has been a go=to favorite of long time players for decades, and in this episode we’re here to tell you why. We spend time comparing the renditions of this class across the two editions of the game, and also dice deeper into some role-playing inspirations for players wanting to bring a Borg to the gaming table.
Xander recounts his recent experiences encountering a whole new trend of armed private security guards working the Old Town Portland nightlife.
We’re finally back to doing another Robotech episode, and this time we’re taking a deeper look at the awesome Cyclone. These soldiers with their transforming suits of motorcycle armor are just about the coolest damn things ever made, and you get to play one! We also talk about some of the extended properties around the Cyclone, including the lamentably awful Xbox games. Give us a list, then let us know your favorite versions of the Cyclone!