We wrap up our Character Creation walk-through by taking care of the final touches, such as totaling stats, deriving bonuses, and noting down important equipment. That brings this series to a wrap! Please let us know what you thought!
As our journey through the Rift chargen process continues, we pick skills for our new dog boy, DB-421. We go through different options for skill choices, detail what we pick and why, and show you how to apply the Physical skill mods. Almost done!
In our fourth part of the Character Creation series, we walk through the OCC steps for the Dog Boy, fleshing out the core abilities and powers of our new “DB-421” sample character. If you’ve ever experienced some confusion when going through this process, give us a listen and hopefully we can help you make sense of it all!
Continuing our trek through the character creation process, we take a look at the various OCC choices presented in the Rifts Ultimate Edition, and go into detail on why we picked the Dog Boy specifically. Truth be told this one is more of a review, but if you’re not already familiar with the Rifts classes, give us a listen to learn a little more!
Our character creation series continues with us rolling the stats for our brand new sample character. What do the fates decree for DB-421’s starting abilities? Listen in and find out. And please let us know your own preferred methods for rolling your character stats!
As promised, we’re here to begin our short mini-series on character creation. Join us for a walk through our own character creation process, as we make a new character for Rifts! This process differs slightly from the official published process, but it works for us so we’re going with it. Please write us and let us know your own process!
Continuing our Rules Talk series, we’re here to talk about “House Rules” – what they are, and why we use them. We detail a few of our own, and hope to hear from you about your favorites as well!
Join us for a deep dive into the workings of the Skills system in Palladium’s various role-playing games. We go over the differences between Percentage skills, Weapon skills, Physical skills, and Combat skills. What are your favorite skills, or skills house rules? Write us and let us know!
We at The Glitterbois believe that the Palladium core game system is ridiculously easy to approach and get acquainted with. We’re here to give you the basics of the core game mechanics that underlie all of the worlds of the Megaverse. It really is as simple as this.