BDaB Plays Fallout 2d20 “Uranium Moonpie” Campaign #2: The Danger Arm
Our Fallout 2d20 campaign continues, this time with special guest appearances from Boo-Boo and Tasty Treat!
Our Fallout 2d20 campaign continues, this time with special guest appearances from Boo-Boo and Tasty Treat!
Huzzah, we’re back! It’s been a while (“It’s been a whiiiile…”) since we put something out on this podcast feed, but after dusting off the gaming table and kicking back some spirits, we are back with the first episode of a new extended Actual Play RPG campaign, using the Fallout 2d20 tabletop RPG. This campaign is entitled “Uranium Moonpie” and takes place along the Gulf Coast of the USA, 200-and-then-some years after the bombs fell. Long-term plans are to take the story to our own creative version of the Southeast, and specifically NPC’s ol’ stompin’ grounds of Mobile, AL.
In this episode, we meet our four main characters, kicking off the story with a dangerous flight through the crumbling outskirts of the war-torn city of Big Luxe, Mississippi…
In this episode we welcome our good friend Kylee, one of the most interesting human beings we know here in the city of Portland. Kylee regales us with stories of weird bar fights, his time as an acrobat and stilt walker, and his venture into running a company that makes home-roasted spicy peanut butter (and it’s delicious, too).
Xander has started a new event at the Star Theater! It’s a crafty cocktail competition with fun and flair, called ConCocktail. In this episode he tells us all why everyone should go and enjoy the show, and the many unusual (and evil) drinks it has spawned.
Well Kate Brown went and vetoed the lane sharing bill! What the hell?!? We’re releasing this quick PSA on short notice as a call to all of our Oregon listeners to please contact their local senators and urge them to over-turn this unexpected veto to a bill that would improve the safety of all motorcyclists and scootists statewide.
This is the third and final session of our original Mothership RPG actual play series, which was unfortunately cut short by the COVID-19 quarantine. I’m happy to say that this one really brings the awesome (and the comedy!), and I’d very much like to return to this campaign in the near future.
We’re back for the second session of our extended Mothership RPG actual play campaign, recorded here in the studio in the Pre-COVID days of early 2020. We continue where we left off in the last session, getting into deadly shenanigans on the doomed Serendipity Station.
Welcome back, dear listeners! This episode kicks off a new series of actual play featuring the excellent indie sci-fi horror RPG, Mothership. These sessions were initially recorded at the very beginning of 2020, but due to the chaos from the onset of the COVID-19 quarantine in the US, NPC was unable to get around to editing them until the end of the year. I don’t want to spoil the surprises of the session, so go on and give it a listen!
This is another part of the big “2020 Close-out!” backlog rush, and as such the notes here are at a minimum.
In this character jam, we follow up on the previous Firefly jam, and finally make the most important character of all: our ship!
NOTE: This episode kicks off a major effort to clear out the editing backlog in the final weeks of 2020. The show notes on these are kept at a minimum until we clear out the log, which ends with the last of our new Mothership RPG Actual Play sessions.
In this new Character Jam, we make an _awesome_ set of new heroes for the excellent Firefly RPG. Please give it a listen, and then check out the special bonus Part 2 episode on Patreon, where we later meet back up and create our ship!