
The Glitterbois #0182: Rifts World Book 10: Juicer Uprising
Continuing our trek through the Rifts World Books, we’re now up to book 10: Juicer Uprising, the last entry in a damn solid line of CJ Carella’s earlier game creations for Palladium Books.
Continuing our trek through the Rifts World Books, we’re now up to book 10: Juicer Uprising, the last entry in a damn solid line of CJ Carella’s earlier game creations for Palladium Books.
Huzzah, we’re back! It’s been a while (“It’s been a whiiiile…”) since we put something out on this podcast feed, but after dusting off the gaming table and kicking back some spirits, we are back with the first episode of a new extended Actual Play RPG campaign, using the Fallout 2d20 tabletop RPG. This campaign is entitled “Uranium Moonpie” and takes place along the Gulf Coast of the USA, 200-and-then-some years after the bombs fell. Long-term plans are to take the story to our own creative version of the Southeast, and specifically NPC’s ol’ stompin’ grounds of Mobile, AL.
In this episode, we meet our four main characters, kicking off the story with a dangerous flight through the crumbling outskirts of the war-torn city of Big Luxe, Mississippi…
We are super duper mega ultra dragon kick excited to finally release the first session of something that’s been in the cooker for almost a year now: our brand new actual play campaign of Rifts! We are joined by special guest Game Master Kyle, from the Bastard Quest podcast. There’s a lot we could say here, but for this inaugural episode, I think we’ll keep things spoiler-free here (for now). Give it a listen, then drop by our Discord and let us know what you think!
Today we give our new recurring host Buckley an official welcome and introduction episode. Buckley’s been a friend of the Puppies for years, and happens to be a long time Palladium fan as well. We’re heartbroken for Matthew to have to step down, but we’re all increasingly familiar with how Life can be a hurdle to itself sometimes. Welcome Buckley, and good luck Matthew!
We’re excited to be joined by prolific RPG designer and fiction author CJ Carella! In this episode, we talk Nightbane, Rifts, GURPS, fiction, world-building, and many other wonderful things. Listen along with us and then swing over to CJ’s pages and check out his fantastic collection of works. Then stop by our Discord and share your love with the rest of us there!
Our delve into the early days of Palladium Books continues, in this ongoing retrospective series with Kevin Siembieda. Today we go beyond the gaming table and take a look at the various forays of Rifts into other markets, including CCGs, motion pictures, video games, comic books, and more.
Stop wasting time reading this episode description, when you could already be listening to our chat with Kevin about the origin and early days of the Rifts RPG! Do it! And when you’re done, we welcome you to drop by our Discord and say hello.
We’re joined once again by Kevin Siembieda of Palladium Books, for the sixth part in our big retrospective series of chats. This time, much to Matthew’s eternal childlike joy, we’re talking about how the original Robotech RPG came into existence. We talk art, licensing, fandom, gamemastering and more. I hope you enjoy this conversation as much as we did!
Thanks for joining us, dear listeners, for the next awaited episode in our super awesome “A Palladium Retrospective” discussion episodes with the man himself, Kevin Siembieda of Palladium Books! This time we’re talking about how the game _Beyond the Supernatural_ came to be, and how it continued to evolve for over three decades. Give us a listen and you might get some hints of things to come!
We’re back with our annual post-convention report from the recent Wagoncon 8. Wagoncon is our official home con, right here in the Pacific Northwest, and always a good time for all. This year we had several of our listeners join us for the first time, and we’re hoping to add more next year! Give us a listen, then drop by the Discord to learn more about the awesomeness that is Wagoncon.