Listen now to our fifth and final session in the first story arc of the “Out of Time” campaign for the Tales from the Loop RPG. This is a long one, and took a bit longer than usual to assemble. I don’t want to spoil a single moment, so please, pour yourself some libations, prepare a snack or five, and enjoy the adventure!
Our very special “Tales from the Loop” actual play campaign continues in its fourth session! Our kid heroes are getting closer to solving the mystery of the time bubble in this fantastic RPG about a weird retro-tech 1980s that never was. Some crazy shit happens this time around!
Our Tales from the Loop actual play campaign continues with part 3 of the “Out of Time” adventure. Journey with us to a special 1986 version of Klamath Falls, OR that never was, with Bon Jovi, the Goonies, particle accelerators, and a Volkswagen-sized robot.
Hello and well met, neighbor! The BDaB crew returns with the second episode of the new and ongoing Tales from the Loop RPG actual play campaign. In this story, a group of best friends middle schoolers investigate some oddities in their home town of Klamath Falls, OR, in a techno-nostalgic 1986 that never was. We’re using the adventures from the new Out of Time adventure sourcebook, and we welcome listeners to follow along with us while we play. And if you’re feeling really adventurous, go out and get a bottle of our drink of the evening, and sip along in spirit!
We’re finally proud to present to you the first extended play session of our brand new Tales from the Loop campaign! In this ongoing adventure, we will be playing through the brand spanking new Out of Time adventure series, which was released as an early bonus to the backers of Free League’s recent Kickstarter for the game’s follow-up campaign, Things from the Flood. Inspired by the artwork of Simon Stålenhag, the works of Steven King, and more than a little Stranger Things throw into the mix, Tales from the Loop takes us to a 1980s that never was, filled with weird robots, mysterious plots, and the bizarre side effects of living in a town with a state of the art particle accelerator. So join us for an advance look into the new book, and stick around for the sometimes-deep but often-hilarious adventures in our own techno-magical version of Klamath Falls Oregon, 1986.
Back when JJ, DXG, and I started this variety show project, one of the ideas that we had for filling time after recording an episode was to keep drinking while trying to make characters for the many different RPGs sitting on my gaming shelf. We called these “Character Jams” and they started pretty early on in our show. While we’ve had a blast each time we’ve recorded one of these Jams, and occasionally joked about how fun a campaign with the characters would be, we never had actual intentions of taking them any further than the char-gen process. After all, there are so many games to jam on, and we wanna get to all of them someday, right?