
BDaB Plays Fallout 2d20 “Uranium Moonpie” Campaign #5: Tastes Like Communism
Time to fight some Communist ghouls! Give us a listen to find out how our Gulf Coasters survive this one. What other secrets lie hidden in this sinking Mississippi barn?
Time to fight some Communist ghouls! Give us a listen to find out how our Gulf Coasters survive this one. What other secrets lie hidden in this sinking Mississippi barn?
In this episode, Dr. Phyll learns a lesson about post-apocalyptic gastronomical distress, and the party discovers the current state of Communism in the irradiated state of Mississippi…
Our rootin-tootin Fallout 2d20 campaign continues! In this session, the team finally gets some rest, and we learn a lot more about their origins.
Disgusting rats! The nerve of those cretins! And more disgusting rats with laser guns! The outrage! Our Rifts game continues, with a very angry cat and a very bad situation, which can only get better, right? …Right?
The Four from Cincinatti venture forth into the irradiated warrens beneath the ruins of old Detroit, in search of clues to the fate and location of their missing game master, Mike. Within these foul depths, they find danger, violence, and vintage 1990s porn cds.
We finally are back on the road once more, seeking adventure and answers! Shortly into this voyage, the party considers murdering Bronson for his crimes against humanity. Okay maybe only Riley and Mister Cat consider it. But the suffering is real.
In this episode, the heroes get injected, inspected, detected, infected, neglected, selected, and all kinds of groovy things. Riley learns to appreciate magical baking, Henry makes friends with both the townsfolk and Gorshkov, and Mister Cat takes a stab at offering someone a demonically delicious retirement package.
Our new RIFTS actual play series continues! Our excellent friend and guest GM Kyle from the Bastard Quest podcast returns for another session. In this episode, Troy learns a lesson in peeking where he doesn’t belong– oh who am I kidding, of course he doesn’t learn anything. And an unlikely hero gets revenge for slights no one is sure actually even happened. All in a day’s work for the Cincinnati Four!
Our Fallout 2d20 campaign continues, this time with special guest appearances from Boo-Boo and Tasty Treat!
Huzzah, we’re back! It’s been a while (“It’s been a whiiiile…”) since we put something out on this podcast feed, but after dusting off the gaming table and kicking back some spirits, we are back with the first episode of a new extended Actual Play RPG campaign, using the Fallout 2d20 tabletop RPG. This campaign is entitled “Uranium Moonpie” and takes place along the Gulf Coast of the USA, 200-and-then-some years after the bombs fell. Long-term plans are to take the story to our own creative version of the Southeast, and specifically NPC’s ol’ stompin’ grounds of Mobile, AL.
In this episode, we meet our four main characters, kicking off the story with a dangerous flight through the crumbling outskirts of the war-torn city of Big Luxe, Mississippi…