We’re continuing our look into the Rifts OCCs with the skill-heavy Rogue Scholar. This is yet one more “iconic” class from the game, and it’s a damn good one. We talk about the changes to the character class across the game’s rules editions, and what you can expect if you play one.
All of us here at the Breakfast Puppies studio are finally fully vaccinated! In this episode, we talk about our experiences getting the various COVID-19 vaccines that are currently out there, and why you should get one if you haven’t already. Do your part to help save lives!
We’re back from an unexpected short “deal with life issues” hiatus! This episode is our first listener-response episode, based on a question sent to us by a fan asking how we handle Unskilled skill checks in our games. I couldn’t find actual printed rules for this, so we’re talking at length about how we do it in our home games. and give some tips on how to adapt our methods to yours.
Happy Otter Day! On this best of all days, we celebrate with a variety of sangrias that you can purchase at your local supermarket, while Poppy educates us on what makes a good sangria. Hint: it ain’t a jug, that’s for certain.
We’ve talked about this subject a few times in passing, but now we’re going to get into the meat of it as Just Jacob educates us on the basics of “prepping” in the current day and age. Learn about the differences in prepper types, and how you don’t actually have to go full-on Bunker Man if you want to be prepared for disaster.
Well Kate Brown went and vetoed the lane sharing bill! What the hell?!? We’re releasing this quick PSA on short notice as a call to all of our Oregon listeners to please contact their local senators and urge them to over-turn this unexpected veto to a bill that would improve the safety of all motorcyclists and scootists statewide.
In this issue of the OCC Spotlight series, we’re looking at another core (and iconic) Rifts character class, the Psi-Hound – better known as the “Dog Boy.” This is NPC’s favorite class, hands down, across the entire Rifts catalog. We talked about Dog Boys a bit in our character creation series, but now we’re here to give it a deeper dive!
Palladium’s games almost always have a built-in system for driving your characters bonkers. We’re here to look at that appropriately-named “Insanity” mechanic, and talk about its various (sometimes troublesome) incarnations throughout the years.
Much like magnets are to a pair of rapping clowns, missiles in Palladium have mystified and frustrated players for 30-odd years now. We’re finally here to talk about them, and how they are meant to be played at the table. If you have your own missile house rules, write us and share them!
In this issue of the Rules Talk, we’re breaking down the rules for “Attacks per Melee” in Palladium RPGs, and explaining how they are calculated and used. If you’ve ever had confusion over the basic currency of combat action in Palladium we hope to help clear it up for you!