BDaB Plays Fallout 2d20 “Uranium Moonpie” Campaign #2: The Danger Arm
Our Fallout 2d20 campaign continues, this time with special guest appearances from Boo-Boo and Tasty Treat!
Listen to the BDaB Crew play various tabletop RPGs!
Our Fallout 2d20 campaign continues, this time with special guest appearances from Boo-Boo and Tasty Treat!
Huzzah, we’re back! It’s been a while (“It’s been a whiiiile…”) since we put something out on this podcast feed, but after dusting off the gaming table and kicking back some spirits, we are back with the first episode of a new extended Actual Play RPG campaign, using the Fallout 2d20 tabletop RPG. This campaign is entitled “Uranium Moonpie” and takes place along the Gulf Coast of the USA, 200-and-then-some years after the bombs fell. Long-term plans are to take the story to our own creative version of the Southeast, and specifically NPC’s ol’ stompin’ grounds of Mobile, AL.
In this episode, we meet our four main characters, kicking off the story with a dangerous flight through the crumbling outskirts of the war-torn city of Big Luxe, Mississippi…
This is the third and final session of our original Mothership RPG actual play series, which was unfortunately cut short by the COVID-19 quarantine. I’m happy to say that this one really brings the awesome (and the comedy!), and I’d very much like to return to this campaign in the near future.
We’re back for the second session of our extended Mothership RPG actual play campaign, recorded here in the studio in the Pre-COVID days of early 2020. We continue where we left off in the last session, getting into deadly shenanigans on the doomed Serendipity Station.
Welcome back, dear listeners! This episode kicks off a new series of actual play featuring the excellent indie sci-fi horror RPG, Mothership. These sessions were initially recorded at the very beginning of 2020, but due to the chaos from the onset of the COVID-19 quarantine in the US, NPC was unable to get around to editing them until the end of the year. I don’t want to spoil the surprises of the session, so go on and give it a listen!
Listen now to our fifth and final session in the first story arc of the “Out of Time” campaign for the Tales from the Loop RPG. This is a long one, and took a bit longer than usual to assemble. I don’t want to spoil a single moment, so please, pour yourself some libations, prepare a snack or five, and enjoy the adventure!
Our very special “Tales from the Loop” actual play campaign continues in its fourth session! Our kid heroes are getting closer to solving the mystery of the time bubble in this fantastic RPG about a weird retro-tech 1980s that never was. Some crazy shit happens this time around!
Our Tales from the Loop actual play campaign continues with part 3 of the “Out of Time” adventure. Journey with us to a special 1986 version of Klamath Falls, OR that never was, with Bon Jovi, the Goonies, particle accelerators, and a Volkswagen-sized robot.
We’re finally proud to present to you the first extended play session of our brand new Tales from the Loop campaign! In this ongoing adventure, we will be playing through the brand spanking new Out of Time adventure series, which was released as an early bonus to the backers of Free League’s recent Kickstarter for the game’s follow-up campaign, Things from the Flood. Inspired by the artwork of Simon Stålenhag, the works of Steven King, and more than a little Stranger Things throw into the mix, Tales from the Loop takes us to a 1980s that never was, filled with weird robots, mysterious plots, and the bizarre side effects of living in a town with a state of the art particle accelerator. So join us for an advance look into the new book, and stick around for the sometimes-deep but often-hilarious adventures in our own techno-magical version of Klamath Falls Oregon, 1986.