We’re back with another free-form house rules discussion. This one starts off focused on the idea of converting to “stat-based skills” in Palladium games, but then drifts into a good deep stat-focused discussion across many systems of gaming. What are your favorite stat-based house rules? Write us and let us know!
Join us for a look into the innards of Palladium’s oft-forgotten Y2K-themed apocalypse game, Systems Failure. I can’t help but assume that if you are a Palladium fan, then you probably know of and even remember Y2K, but for those new to the concept, just know that the tech world collectively lost its shit in the late 1990s thanks to some short-sighted date formatting in the computers of Early Man. This game takes that to the next level!