If you’ve heard anything at all about Palladium games, then you’ve most certainly heard complaints from folks about its supposed lack of “balance” in the various books. Well, we’re finally here to tackle that dreaded spectral ogre of argument, and give our own personal takes on the matter. What does “balance” actually mean, and how is it implemented in Palladium? And is that a good thing or bad thing? Opinions are always flying on this one, but give us a listen if you want to hear ours.
Gather ’round, young’uns, and listen to an old-timer proclaim his deep and undying love for one of the most “metal” forms of magical power that Palladium Fantasy has to offer: the Enchanted F’ing Cauldron. NPC educates Matthew on the way we wizards had to get new spells back in the day, and how knowledge of that method changes one’s perception of the fundamentals of magic in Palladium’s various RPGs.
This is the third and final session of our original Mothership RPG actual play series, which was unfortunately cut short by the COVID-19 quarantine. I’m happy to say that this one really brings the awesome (and the comedy!), and I’d very much like to return to this campaign in the near future.
We continue our new OCC Spotlight series by dropping to the opposite extreme of the power spectrum, taking a look at one of NPC’s favorite classes, the Vagabond. We discuss how “less can be a whole lot more” when Role-Playing is the name of the game, and dive into our thoughts on the subject of many a great nerd-fight: class balance in Palladium games.
This episode is the first in a new series of recurring discussions, wherein we highlight different “Occupational Character Classes” from the entire Palladium Megaverse. What better way to kick this series off than by looking at our show’s namesake: Palladium’s single most iconic class, the Glitter Boy! What is a Glitter Boy, you ask? Listen and find out!
This one was a given since day zero: our introductory discussion about the epic and prolific Rifts RPG! If you’ve ever had even a passing interest in learning more about Rifts, give us a listen, and then let us know if you found the subject matter interesting and entertaining.
Following up on last episode’s theme, we’re doing another brief game introduction, this time on Palladium’s late Robotech RPG. This one is Matthew’s all time favorite, and as such we have a lot of glowing things to say about it. Give us a listen, and let us know what your own favorite Robotech RPG memories are!
We’re back for the second session of our extended Mothership RPG actual play campaign, recorded here in the studio in the Pre-COVID days of early 2020. We continue where we left off in the last session, getting into deadly shenanigans on the doomed Serendipity Station.
We’re back! In this episode we’re giving a brief introduction to the Palladium Fantasy Role-Playing Game, starting with the OG itself, the first edition release. If you’ve ever had any curiosity about what separates it from any other fantasy game, give us a listen, and then let us know what you think!
Welcome back, dear listeners! This episode kicks off a new series of actual play featuring the excellent indie sci-fi horror RPG, Mothership. These sessions were initially recorded at the very beginning of 2020, but due to the chaos from the onset of the COVID-19 quarantine in the US, NPC was unable to get around to editing them until the end of the year. I don’t want to spoil the surprises of the session, so go on and give it a listen!