character jam

The Glitterbois #201: Set the Scene #1 (After the Bomb)

Picking up right after our last session, we’re starting our first of what we plan on being a regularly-recurring new themed episode format for the show. GM John from Real Play Games again joins us to kick off what we’re calling “The Glitterbois Set the Scene,” a series of episodes that show how the Palladium system functions at the table, with single scenes that could be played in their game worlds. Instead of an ongoing campaign narrative, these will be all over the place, and hopefully feature characters and settings from all over the entire Megaverse.

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The Glitterbois #200: After the Bomb Character Jam w/ GM John

To celebrate our 200th main series episode of this cast, we’re joined by special guest and friend of the show, GM John from the Real Play Games Podcast. Given that cast’s several seasons of After the Bomb actual play stories, we felt he was the perfect choice to guest on this special episode dedicated to demonstrating the character creation for that game. And hint-hint: this is only the first part of something new and awesome we are doing here…

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BDaB Character Jam 16: Firefly Part 1: The Characters

NOTE: This episode kicks off a major effort to clear out the editing backlog in the final weeks of 2020. The show notes on these are kept at a minimum until we clear out the log, which ends with the last of our new Mothership RPG Actual Play sessions.

In this new Character Jam, we make an _awesome_ set of new heroes for the excellent Firefly RPG. Please give it a listen, and then check out the special bonus Part 2 episode on Patreon, where we later meet back up and create our ship!

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BDaB Patron Exclusive #1: Tales from the Loop Campaign Session Zero!

Back when JJ, DXG, and I started this variety show project, one of the ideas that we had for filling time after recording an episode was to keep drinking while trying to make characters for the many different RPGs sitting on my gaming shelf. We called these “Character Jams” and they started pretty early on in our show. While we’ve had a blast each time we’ve recorded one of these Jams, and occasionally joked about how fun a campaign with the characters would be, we never had actual intentions of taking them any further than the char-gen process. After all, there are so many games to jam on, and we wanna get to all of them someday, right?

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