Palladium’s role-playing games have always been – and probably will always still be – our biggest RPG loves. But at the same time we were really getting into them, there were a number of other 1990s-era RPGs which had a huge impact on our imaginations. In this episode, we’re taking an aside to talk about the biggest of those other games that also helped shape us into the tabletoppers that we are today.
Now we dive into the line of spin-off “Dimension Books” for the Rifts Roleplaying game, starting with the official first of that line: Wormwood! Kicking the line off with a resounding crunch, Wormwood is an epic heavy metal, good vs evil, “hold a candle against the great dark tide” kind of campaign setting. There’s a lot here to talk about, so give us a listen and then let us know your favorite parts of this weird action horror game world!
Let’s face it: we have a problem. It’s an addiction, and a fierce one. As long as our Palladium collection is incomplete, so are we. Need more! In this episode we talk about our growing collections of Palladium books, and the persistent bug that is the urge to keep growing them. How has the collecting bug hit you since the pandemic began? Join our discord and let us know!
Rifter Issue #4 is a damn good one if you’re a fan of Palladium Fantasy, Nightbane, and Rifts. There a whole lot of great content here to digest, so if you’re curious about its content, give us a listen!
We continue our look into the Vampires of Palladium’s Rifts setting, with a review of the Revised Vampire Kingdoms book. If you have been interested in what makes this book different from the original version, give us a listen. And then join us online to talk about your favorite RIfts Vampires experiences!
Continuing our talk about all things vampiric in the Palladium Megaverse, we’re now diving into the pages of the primo book on everyone’s favorite bloodsuckers in Rifts: the Vampire Kingdoms World Book. For this episode, we’re looking specifically at the original version of the book, and talking about all the things that made it awesome. In next week’s release we’ll continue the talk to cover the “revised” version of the same book, as well as the extended sourcebook material that came later.
Back with another look at the core character options of the Rifts RPG, this time our focus is on everyone’s favorite pseudo-vamp, the Psi-Stalker! If you wanna be a skinny bald badass who sucks the souls out of his enemies, this is the class for you. What are your favorite Psi-Stalker game memories? Join our Discord and let us know!
This episode is short and to the point: if you’re running Rifts, and especially if you’re new to it, then you should go bookmark page 361 right now. Listen to this episode to learn why. And if you have your own favorite bookmarks, join our Discord server and let us know!
In this more conversational episode, we muse over ways to reconcile the contrast between the expectations of technology in Rifts – which was written largely in the late 80s and early 90s – and our own understanding of the technology of our modern 21st century world. We discuss things like computers, communications, electronics, and more. What’s your preferred approach to this conundrum? Write us and let us know!
Our semi-historical dive into the long-running Rifter series continues! In issue #3 we see a huge flood of love for the Ninjas & Superspies RPG, in addition to some fun new worlds and classes for Rifts and other properties. This one’s s goodie, and you should check it out if you haven’t already!