This time we’re turning back towards the Geek Side with a discussion about the various types of “funky” and weird dice out there, and why you would use them. This includes things like the weird-sided DCC dice, the plus-and-minus “fudge” dice, the proprietary Star Wars dice, and more!
Combat can be somewhat intimidating to new players, especially with all the new acronyms being thrown around. We’re here to explain the four basic acronyms upon which the rest of the combat system is ultimately based: AR, HP, SDC, and MDC. Give us a listen and find out how they all interact, and hopefully we can make the process less confusing!
With this episode, we conclude our unintentional trilogy of episodes looking into the great collected Mechanoid Invasion Trilogy book. This was a really damn fun book to dive into, and we both look forward to the Mechanoids returning in future episodes as we dive deeper into the vast Palladium Books catalog of offerings.
Welcome back friends and listeners! This time we’re talking about the hot topic of “lane splitting” on motorcycles. There is currently a new bill in the Oregon Senate pushing to make it legal here, so it’s a good idea to take some time and define what exactly it means, should it pass.
Our unexpectedly multi-part dive into the wonderful Mechanoid Invasion Trilogy continues! Spoilers: we ain’t even done yet. This time we’re looking into part two of the trilogy, which takes the story to a whole new level. Join us next week for part 3!
We’re going all the way back to where it started: THE MECHANOIDS! Specifically, we’re taking a look at Palladium’s collected “The Mechanoid Invasion Trilogy.” When we met to record this episode, we really didn’t think we’d have so much to say about it. What was meant to be a 20 minute or so episode turned into a really long chat! As such, we’ve broken this up into a three-parter, to stick with our targeted short-form episode focus. Join us next time for part two!
Following recent events in our home games, today we’re taking a bit of a somber turn, addressing the topic of Character Death in RPGs. How do you approach death in your own games? Let us know of your most memorable expirations! Also, RIP Able McVenner.
Continuing from our last episode, this time we’re taking a deeper look into the Nightbane OCC from the RPG of the same name. This is one of the most unique and widely-varying character classes in the entire Palladium catalog. Listen along as we roll one up real quick and see just one example of how truly bizarre any given Nightbane can be. And let us know your most memorable ones, too!
Hey, we’re back with another “Intro to” episode! This time around we’re getting into one of Palladium’s most unique games, the modern body horror RPG known as Nightbane (or if you’re a hipster like NPC, it’s Nightspawn). If you have ever wanted to get a taste of what this fantastically monstrous game is all about, give us a listen. Then give it a play, and write us to share your own Nightbane stories!
We wrap up our Character Creation walk-through by taking care of the final touches, such as totaling stats, deriving bonuses, and noting down important equipment. That brings this series to a wrap! Please let us know what you thought!