We’re back from an unexpected short “deal with life issues” hiatus! This episode is our first listener-response episode, based on a question sent to us by a fan asking how we handle Unskilled skill checks in our games. I couldn’t find actual printed rules for this, so we’re talking at length about how we do it in our home games. and give some tips on how to adapt our methods to yours.
In this issue of the OCC Spotlight series, we’re looking at another core (and iconic) Rifts character class, the Psi-Hound – better known as the “Dog Boy.” This is NPC’s favorite class, hands down, across the entire Rifts catalog. We talked about Dog Boys a bit in our character creation series, but now we’re here to give it a deeper dive!
Palladium’s games almost always have a built-in system for driving your characters bonkers. We’re here to look at that appropriately-named “Insanity” mechanic, and talk about its various (sometimes troublesome) incarnations throughout the years.
Much like magnets are to a pair of rapping clowns, missiles in Palladium have mystified and frustrated players for 30-odd years now. We’re finally here to talk about them, and how they are meant to be played at the table. If you have your own missile house rules, write us and share them!
In this issue of the Rules Talk, we’re breaking down the rules for “Attacks per Melee” in Palladium RPGs, and explaining how they are calculated and used. If you’ve ever had confusion over the basic currency of combat action in Palladium we hope to help clear it up for you!
Combat can be somewhat intimidating to new players, especially with all the new acronyms being thrown around. We’re here to explain the four basic acronyms upon which the rest of the combat system is ultimately based: AR, HP, SDC, and MDC. Give us a listen and find out how they all interact, and hopefully we can make the process less confusing!
With this episode, we conclude our unintentional trilogy of episodes looking into the great collected Mechanoid Invasion Trilogy book. This was a really damn fun book to dive into, and we both look forward to the Mechanoids returning in future episodes as we dive deeper into the vast Palladium Books catalog of offerings.
Our unexpectedly multi-part dive into the wonderful Mechanoid Invasion Trilogy continues! Spoilers: we ain’t even done yet. This time we’re looking into part two of the trilogy, which takes the story to a whole new level. Join us next week for part 3!
We’re going all the way back to where it started: THE MECHANOIDS! Specifically, we’re taking a look at Palladium’s collected “The Mechanoid Invasion Trilogy.” When we met to record this episode, we really didn’t think we’d have so much to say about it. What was meant to be a 20 minute or so episode turned into a really long chat! As such, we’ve broken this up into a three-parter, to stick with our targeted short-form episode focus. Join us next time for part two!
Following recent events in our home games, today we’re taking a bit of a somber turn, addressing the topic of Character Death in RPGs. How do you approach death in your own games? Let us know of your most memorable expirations! Also, RIP Able McVenner.