We’re finally back to doing another Robotech episode, and this time we’re taking a deeper look at the awesome Cyclone. These soldiers with their transforming suits of motorcycle armor are just about the coolest damn things ever made, and you get to play one! We also talk about some of the extended properties around the Cyclone, including the lamentably awful Xbox games. Give us a list, then let us know your favorite versions of the Cyclone!
We haven’t had a good talk about Robotech in a while, so we’re back for another round of it. This time, Matthew explains the universe story, mainly focusing on the progress of and differences between each of the main “Eras” of the Robotech lore. If you’re also a huge fan of the franchise, drop in our Discord and let us know!
Much like magnets are to a pair of rapping clowns, missiles in Palladium have mystified and frustrated players for 30-odd years now. We’re finally here to talk about them, and how they are meant to be played at the table. If you have your own missile house rules, write us and share them!
Continuing our “OCC Spotlight” series, we take a long, loving look into what makes the Robotech “Veritech” so cool, and why its pilots are the best of the best. If you grew up with Robotech and also have fond memories of this iconic transforming mecha jet fighter, write us and let us know!
Matthew’s here to lead us through a deep look into his favorite character from the Robotech series, Roy Fokker. Roy is everyone’s favorite pineapple-salad-loving Veritech-flying Big Brother, and it’s a shame we never got to see him fully statted up. Write us and let us know what your favorite Roy moment was from the series!
Following up on last episode’s theme, we’re doing another brief game introduction, this time on Palladium’s late Robotech RPG. This one is Matthew’s all time favorite, and as such we have a lot of glowing things to say about it. Give us a listen, and let us know what your own favorite Robotech RPG memories are!