Today’s Rules Talk is all about using shields in the Palladium RPG rules system. We unsurprisingly have a lot to say on the matter, so strap on your buckler and give us a listen. Afterward, drop by Discord and share your own takes on the rules!
We’re here this time talking about a very simple cosmetic “house rule” change to the core Attacks per Melee mechanic. It’s a long chat, and meanders wildly. Give us a listen and then share your thoughts on the topic with us on Discord!
In this session, Jacob and NPC jam out their ideas on and approaches to handling large-scale combat and warfare in Palladium games (and namely Rifts). Our thoughts on this are all over the spectrum, and we’d love to hear yours as well.
We’re back with another free-form house rules discussion. This one starts off focused on the idea of converting to “stat-based skills” in Palladium games, but then drifts into a good deep stat-focused discussion across many systems of gaming. What are your favorite stat-based house rules? Write us and let us know!
We’re back from an unexpected short “deal with life issues” hiatus! This episode is our first listener-response episode, based on a question sent to us by a fan asking how we handle Unskilled skill checks in our games. I couldn’t find actual printed rules for this, so we’re talking at length about how we do it in our home games. and give some tips on how to adapt our methods to yours.
Continuing our Rules Talk series, we’re here to talk about “House Rules” – what they are, and why we use them. We detail a few of our own, and hope to hear from you about your favorites as well!