We’ve talked about this subject a few times in passing, but now we’re going to get into the meat of it as Just Jacob educates us on the basics of “prepping” in the current day and age. Learn about the differences in prepper types, and how you don’t actually have to go full-on Bunker Man if you want to be prepared for disaster.
Well Kate Brown went and vetoed the lane sharing bill! What the hell?!? We’re releasing this quick PSA on short notice as a call to all of our Oregon listeners to please contact their local senators and urge them to over-turn this unexpected veto to a bill that would improve the safety of all motorcyclists and scootists statewide.
In this issue of the OCC Spotlight series, we’re looking at another core (and iconic) Rifts character class, the Psi-Hound – better known as the “Dog Boy.” This is NPC’s favorite class, hands down, across the entire Rifts catalog. We talked about Dog Boys a bit in our character creation series, but now we’re here to give it a deeper dive!
Palladium’s games almost always have a built-in system for driving your characters bonkers. We’re here to look at that appropriately-named “Insanity” mechanic, and talk about its various (sometimes troublesome) incarnations throughout the years.
Much like magnets are to a pair of rapping clowns, missiles in Palladium have mystified and frustrated players for 30-odd years now. We’re finally here to talk about them, and how they are meant to be played at the table. If you have your own missile house rules, write us and share them!
In this issue of the Rules Talk, we’re breaking down the rules for “Attacks per Melee” in Palladium RPGs, and explaining how they are calculated and used. If you’ve ever had confusion over the basic currency of combat action in Palladium we hope to help clear it up for you!
This time we’re turning back towards the Geek Side with a discussion about the various types of “funky” and weird dice out there, and why you would use them. This includes things like the weird-sided DCC dice, the plus-and-minus “fudge” dice, the proprietary Star Wars dice, and more!
Combat can be somewhat intimidating to new players, especially with all the new acronyms being thrown around. We’re here to explain the four basic acronyms upon which the rest of the combat system is ultimately based: AR, HP, SDC, and MDC. Give us a listen and find out how they all interact, and hopefully we can make the process less confusing!
With this episode, we conclude our unintentional trilogy of episodes looking into the great collected Mechanoid Invasion Trilogy book. This was a really damn fun book to dive into, and we both look forward to the Mechanoids returning in future episodes as we dive deeper into the vast Palladium Books catalog of offerings.
Welcome back friends and listeners! This time we’re talking about the hot topic of “lane splitting” on motorcycles. There is currently a new bill in the Oregon Senate pushing to make it legal here, so it’s a good idea to take some time and define what exactly it means, should it pass.